View Full Version : Texture compression
02-18-2001, 06:03 AM
How can I make use of this feature that some cards provide? It's automatic, or I need to make something specific in my code?
Thanks for any help
02-18-2001, 09:20 AM
The easy way:
Just use GL_COMPRESSED_RGB_S3TC_DXT1_EXT instead of GL_RGB8 or GL_RGB5. It requries the GL_EXT_texture_compression_st3c extension though.
Powered by vBulletin® Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.