View Full Version : no-roll virtual camera
05-10-2003, 02:10 AM
what is the minimum number of real numbers required to define the position and orientation of a "no-roll" virtual camera?why?
How many floating point parameters does the gluLookAt function take?Why is this number not the same as in the above question?
05-10-2003, 02:53 AM
void gluLookAt (
First three parameters are the camera postion, next three are camera looking at position and the last three are the up vector.
05-10-2003, 11:08 AM
i started to answer, but it sounds like a homework question.
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