Speed diff. GL_QUAD / POLYGON ?

Hi,

Is there an Speed difference between using
GL_POLYGON or GL_QUAD ?

Has anyone a Speedlisting of ALL GL_…'s ?

I want to know TRIANGLE, QUAD and POLYGON

Thanks,

StryX

Polygon requires the driver to split up the primitive into triangles - I believe the fastest you can use (on NVIDIA hardware anyway) are triangle strips. NVIDIA used to have an optimisation FAQ on their site, check it out (I think called 10 things about OpenGL or something).