I want use the glCopyTexSubImage3D function, but the thing that is in the texture after the call isn’t the same that in the screen.
I have a correct display on the screen, but on the texture I can see only vertical lines, as if the picture was vertically stretched… Do someone has an explication ?
I use it calling :
glCopyTexSubImage3DEXT(GL_TEXTURE_3D_EXT,0,0,0,x,0,0,Dim,Dim);
where “x” is the zoffset and “Dim” the dimensions of the 3D texture…
[This message has been edited by Acheum (edited 06-12-2003).]