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01-28-2001, 11:09 AM
what language/complier's easiest/best for openGL ?

Michael Steinberg
01-28-2001, 11:12 AM
C(++)/MSVC++

for me that is great, although I don't like M$. Yeah, I know, I already tried to change my name... http://www.opengl.org/discussion_boards/ubb/smile.gif

01-28-2001, 11:15 AM
Thank you, http://www.opengl.org/discussion_boards/ubb/smile.gif So I can use my vc++ instead of downloading the free Borland c++ complier on their website (I thought it's easier with Borland c++)

Julio
01-28-2001, 12:15 PM
Well, you can use Borland also, it may not have quite as easy of an interface, but it still works fine for OpenGL win32 apps.

ZeeBoy
01-28-2001, 12:39 PM
Hi all

Ive used both compilers and have found borlan c++ 3/4 to be easier to use than the MSVC++ compiler. Mainly becouse the .lib settings are easier. However my preference is MSVC++ (not to sure why!! its just what i use).

Zee

Suvcon
01-28-2001, 12:47 PM
To Michael Steinberg:
Yeah~~You really have a Great humor! http://www.opengl.org/discussion_boards/ubb/wink.gif
I am proud with that my name have the same 's' with yours.Haha~~ http://www.opengl.org/discussion_boards/ubb/wink.gif

Michael Steinberg
01-29-2001, 03:19 AM
So what's your name Suvcon? http://www.opengl.org/discussion_boards/ubb/smile.gif

JoeMac
01-29-2001, 03:37 AM
I use C++/Metrowerks CodeWarrior. Its available on Mac/Win/Linux and has one of the best debuggers around.

chennes
01-29-2001, 04:25 AM
Originally posted by JoeMac:
I use C++/Metrowerks CodeWarrior. Its available on Mac/Win/Linux and has one of the best debuggers around.

...but *don't* use the Linux version - it's awful. Stick to plain old g++/make/ddd if you're on Linux.

Chris