View Full Version : FPS, profiling, glut

01-27-2002, 04:50 PM
Hi. I was just reading a posting from fernando. I heard mention about 'FPS'. Is this a way to profile?

Right now, I'm using the glut library, which includes a call to glutMainLoop(), which messes things up for profiling the normal way in the Visual Studio.

How are you guys (Zed, Fernando) profiling?

Is there a way to do this using the glut Library?

01-27-2002, 07:17 PM
Huuumm my english is not very well! I don't undestood your question hatemagnet, but FPS means Frames Per Second, that is how many sprites the PC is able to show in 1 second!!!

01-27-2002, 07:22 PM
Sorry Fernando....I thought because there was mention of timing, that you guys were talking about profiling.