View Full Version : questions: multitexturing, stripifying

12-12-2001, 09:43 AM
I'm relatively new to opengl, though i have a basic program up and running. My questions:

-How do I have to set up my rendering pipeline to take advantage of multitexturing? i.e. for a texture map and a lightmap, do i have to render each polygon's two maps one immediately after another, and are there certain commands i need to use, etc.

-Know of any good utilities to make triangle strips out of a mesh?

thanks for your help.


12-12-2001, 10:38 AM
1: Look into the ARB_Multitexturing extension (or just OpenGL1.2 or 1.3 if you don't use Win32).

2: Go to nVidia's website and download the NVTriStrip library. It's pretty decent.

12-12-2001, 04:19 PM
so, bout that NVTriStrip library... any idea how to use the data it outputs in OpenGL? It the code appears to be fairly directx-centric and I don't feel up on how to do the conversion myself...