View Full Version : water ripple + reflection

03-13-2004, 07:49 AM
halo, I would like to ask is it possible to use openGL + C++ to produce the ripple effect? If yes, would anyone be kindly enough to give me some link ? Thanks.

Further, would they be any reference/sample source that teach the "dynamic reflection" ? (ie. when suddenly there is a butterfly on top of a lake, the surface of the lake can reflect it. thx)

03-14-2004, 04:31 AM

It talks about reflection of a ball on the floor, I guess a butterfly on water is mostly the same ( except maybe if there's waves )

03-14-2004, 07:23 AM
I could write a lot of stuff about that as I am actually doing it myself at the moment. Should I?

This is what my water looks like at the moment:

(you might have to re-enter the url to make the links work, strange behaviour sometimes when I upload them with linux)
http://de.geocities.com/westphj2003/scene1.jpg http://de.geocities.com/westphj2003/scene2.jpg

04-05-2004, 07:13 AM
hi, will you create some ripple on the water? if so, what is the maths theorem you use?

04-05-2004, 09:40 AM
This presentation was recently posted in the advanced forums. It might give you a good idea of how to do water:


08-07-2010, 11:37 AM
yea.. i need help for creating ripple effect by using c++ with opengl library.. any source code?? or what step should i do first.. i totally no idea.. thanks..

08-07-2010, 03:11 PM
Those posts were from 2004, so you might be better off making a new topic.