View Full Version : How To Do An Own Adobe Plugin

08-14-2000, 04:17 AM
I would like to write an Adobe compatible filter which gets some image data from a paint program, does some effects using OGL and puts the rendered image back into the paint program. My problem is, I don't find a SDK or any other documentation on how to write an Adobe compatible plugin (for PaintShop Pro, Photoshop etc...). There are thousands of filters but no sourcecode at all. (Because of the very large number of those filters it can't be difficult.) Does ANYBODY know a link to a tutorial or a SDK concerning Adobe compatible plugins? Any help would be greatly appreciated.



08-14-2000, 04:26 AM
Hmm, that's not too complicated to find, isn't it? http://www.opengl.org/discussion_boards/ubb/smile.gif http://partners.adobe.com/asn/developer/gapsdk/PhotoshopSDK.html

08-14-2000, 05:21 AM
Hotbot, altavista and fireball didn't find it in the first 100 links http://www.opengl.org/discussion_boards/ubb/frown.gif

Thanks http://www.opengl.org/discussion_boards/ubb/smile.gif

[This message has been edited by Marc (edited 08-14-2000).]

08-14-2000, 10:32 PM
My pleasure.
If you know the company, always look there first. http://www.opengl.org/discussion_boards/ubb/smile.gif
I knew it was there because I had the 4.01 version of it. I found plugins rather complicated, the Photoshop memory management is a mess. Don't know about the newer versions though.