View Full Version : texture mapping with resource bitmaps

Bad Karma
08-21-2000, 01:23 PM
i know it is an easy task to read in a bitmap file for texture mapping, but what i want to do is to use a bitmap that is a resource of the project (VS 6.0 MFC). this way, i can bind the bitmap to the executable instead of having a bitmap as separate file and loaded at runtime.