Border when using Full Screen

I’ve been experimenting with full screen mode and noticed that even when I use the WS_POPUP window style I get a sunken border around the screen. Is that normal, or is there a way around it? I’m running W98.

If you’re changing your window’s style from bordered to popup (I tend to do that and it seems to work fine), you have to make a special call before Win32 acknowledges that. That’s somewhere in the MSDN docs.

//save your window style in case you want to change it back

//switch to popup style
SetWindowLong(window,GWL_STYLE,WS_POPUP);
//here comes the important bit
	SetWindowPos(window,0,0,0,0,0,SWP_NOSIZE|SWP_NOMOVE|SWP_NOZORDER|SWP_FRAMECHANGED);

HTH

I just tried it. It did not work. Any other suggestions?

Could this have anything to do with how I create the window. I use MS VC++, Create a win32 application, use MFC as a shared dll and then create my window like this…

bsWnd::bsWnd(ogsGame *pGame) { // Constructor for the class.

FullScreenMode = FALSE; // Assume window not in full screen mode.
if (GoFullScreen(ogsSCREENWIDTH, ogsSCREENHEIGHT, ogsBITSPERPIXEL))
Create(NULL, NULL, WS_POPUP, CRect(0, 0, ogsSCREENWIDTH, ogsSCREENHEIGHT), NULL, NULL, WS_EX_APPWINDOW);
else Create(NULL, “Bog Shooter ver. 1.0”);
// Create the window.

}

BOOL bsWnd::GoFullScreen(int pWidth, int pHeight, int pBits) {
// Switches window to full screen at specified resolution.
DEVMODE dmScreenSettings; // Device mode.
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
// Clear memory.
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
// Set size of device mode structure.
dmScreenSettings.dmPelsWidth = pWidth;
// Specify screen width.
dmScreenSettings.dmPelsHeight = pHeight;
// Specify screen height.
dmScreenSettings.dmBitsPerPel = pBits;
// Specify bits per pixel.
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
// Indicate fields changed.
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
// Change display to full screen. If failed…
MessageBox(NULL, “Switch to fullscreen failed.”);
// Note failure.
FullScreenMode = FALSE; // Note not in full screen.
}
else {
FullScreenMode = TRUE; // In full screen mode.
ShowCursor(FALSE); // Hide mouse.
}
return FullScreenMode; // Switched to full screen.
}

Based on how I see everyone else code this might seem strange, but I found MFC too confusing to learn and straight windows programming too complex when I started out. Its only now I’m discovering my technique might be abnormal.

Ignore/Delete this topic. I’m going to make major changes to my program and hopefully it won’t be relevant when I’m done.