loading textures out of a ressource not a file

hello,
i have this code and it works:

AUX_RGBImageRec *TextureImage[1];
TextureImage[0] = auxDIBImageLoad(“DATA/HARRY4.BMP”);



gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 256, 256, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[0]->data);

but now i want to read the bitmap from my resource, with is linked to the exe.
i made:
HBITMAP asdasd = LoadBitmap(NULL,MAKEINTRESOURCE(IDB_BITMAP1));
void * was = &asdasd;
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, 256, 256, GL_RGB, GL_UNSIGNED_BYTE, was);

but now my texture looks totally silli, like memory trash.
Does one of you know why, and how to solve this problem?
thanks in advance
Harry

From the looks of it auxDIBImageLoad(pic) loads the file and processes the file’s header and returns a pointer to the bitmap pixel data. LoadBitmap simply loads a bitmap resource, it does not process the header of that bitmap. You need to process the bitmap header to get a pointer to the bitmap’s pixel data. And load that into OpenGL, not the handle to the bitmap.

[This message has been edited by DFrey (edited 07-27-2000).]

I have written a program that converts 24bits bitmap images into a text file containing an array of values that you can cut and paste into your source code. It has the same effect as using a ressource but it works and it’s much faster to let the program convert the bitmap than doing it by hand (which would take you some years for a 256x256 image).
contact me moz@ifrance.com if you are interested.

thank you very much, but now i already coded a sollution …