I’ve heard of programs combining OpenGL with some part of DirectX like DirectInput. Why would anyone want to do that? Couldn’t OpenGL take care of everything, or is DirectInput (or DirectSound) more low-level and thus more appropriate for let’s say games?
Plus would you happen to know which DirectX version is shipped with Visual C++ 6.0?
Thanks
[This message has been edited by joeyTR (edited 03-15-2003).]
I had a look in my installation of MSVC6, and there was indeed a version of DX in there. Looks like it’s version 5. I did not install it, so it was obviously installed with MSVC.