How to use opengl in embedded operating system?

Hi all,
Now, I want to port an application(for win2000) to wince(with ARM cpu),
The application is developed in Visual C++, in which I used opengl and glu. I have copied and edited the application’s source code to Embedded VC project, what should I do then?
Can openGL API run in wince?
Must I port the openGL API code lines to openGL ES API code?
and how to set the compilier environment? (where to place the .lib file)etc.

Thanks in advance!