Hi !
I’d like to know : with “T&L” hardware, when I call glMultmatrix, is it performed by the graphics hardware ? if not, how could I fix that ?
Thanks in advance !
Morglum
Hi !
I’d like to know : with “T&L” hardware, when I call glMultmatrix, is it performed by the graphics hardware ? if not, how could I fix that ?
Thanks in advance !
Morglum
That dependes on the implementation. If I remember correct, the GeForce series does not perform matrix/matrix multiplication in hardware. And there is nothing you can do to fix it.
But why bother, a matrix/matrix multiplication can be done as fast on the CPU as on the GPU, and you don’t do them very often compared to matrix/vector multiplication anyways.
Thanks !