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View Full Version : The Opalis-Demo is released!!!



Marc
07-10-2000, 07:01 AM
After six months of work (not continuously of course) Opalis is released on my homepage:
http://www.oe.uni-duisburg.de/Persons/Schneider/Person-ger.html

The Demo runs on Windows, is written in C and uses OpenGL for all its graphics. You should own a Pentium III 500 or better CPU, a Riva TNT-class graphic-board and a soundcard. The demo defaults to a resolution of 800x600 pixels in current colordepth (16 or 32bit).
On Windows NT 4.0 you can just start the demo , on Win9x you have to switch off the "always on top"-checkbox of the taskbar. (Win2000 is untested at this time)

Well... ENJOY THE SHOW
http://www.opengl.org/discussion_boards/ubb/smile.gif http://www.opengl.org/discussion_boards/ubb/smile.gif http://www.opengl.org/discussion_boards/ubb/smile.gif http://www.opengl.org/discussion_boards/ubb/smile.gif http://www.opengl.org/discussion_boards/ubb/smile.gif http://www.opengl.org/discussion_boards/ubb/smile.gif http://www.opengl.org/discussion_boards/ubb/smile.gif http://www.opengl.org/discussion_boards/ubb/biggrin.gif

Marc

P.S.: I would like to get any response...

Igor
07-11-2000, 04:51 AM
Schönes Demo, melde dich mal bei igor@koolex.net !!! brauchen noch coders !

Marc
07-11-2000, 05:09 AM
Tja, leider muss ich arbeiten und habe nur sehr begrenzt Zeit, um sowas zu schreiben.
http://www.opengl.org/discussion_boards/ubb/frown.gif http://www.opengl.org/discussion_boards/ubb/frown.gif http://www.opengl.org/discussion_boards/ubb/frown.gif

sebastian
07-11-2000, 06:33 AM
thought i'm the only german speaking guy here.... (why do i write that in english :-) )

Marc
07-11-2000, 07:19 AM
because this is an international board...

Marc
07-12-2000, 03:13 AM
The new version of Opalis is released now. I fixed a "bug" (more a workaround) which prevents GeForce graphic-cards to use hardware acceleration.

Tip: don't use glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST ) if your demo should run on a GeForce. It runs only with GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE )!!


Enjoy the show.

P.S.: the ijl10.dll-bug is also fixed

Blaze
07-12-2000, 07:50 AM
Why did you use that in the first place? Where you doing antialiased triangles?

Nice work. All though the music and the effects weren't synced.

[This message has been edited by Blaze (edited 07-12-2000).]

Marc
07-12-2000, 10:41 PM
I think the glHint(...) is a relict of a very early version of the demo. The music is not synchroniced with the graphics because i choosed the music in a very late stadium and because I'm a terrible composer.