Viewer's position

Hello,
I would like to know what is the default position of the viewer in screen coordinates when using GL_ORTHO.
Thanks a lot.

Always 0,0,0 and looking in the -Z direction.

But what you see on the screen and the location objects need to be put with be based on two factors: glViewport and the Ortho settings.

Originally posted by roshan:
Hello,
I would like to know what is the default position of the viewer in screen coordinates when using GL_ORTHO.
Thanks a lot.