Don’t tell me to buy a new card…
I’m not able to accelerate my ogl apps (and NeHe’s demos too…): I tried glsetup, or downloading the latest drivers from 3dfx.
Both contain something like:
OpenGL® Driver Version: 1.0.0.0508 ICD
this isn’t the minigl driver, I suppose, this seems to be opengl, but nothing happens.
Do I need to obtain a specific opengl32.dll?
If somebody is coding with a v2, please give me some help…
Thanks
Fuzz
I think the v2 has lots of limitations : fullscreen, color depth (16 ?), no stencil buffer, limited screen size (800x600 ?) and so on. You should be able to get OpenGL hw accelerated but with the “wrong” settings do you get software.
hey i dont know much openGL but i do know this…u need a new card. hehe. seriously though you got yourself and old one. well im not goona pretend like i know anything i odnt but i read somewhere that the old voodoo cards had a dual processer design and are incompatable with some OGL apps. but i saw that there was some way of fixing it with some code. oh well tahts about all the knowledge i have about OGL so i gonna shutup. hehe
I found this in another forum:
"this is how i do it:
go to WINDOWS\SYSTEM and copy 3DFX32V2.DLL to the directory where your executable is, then rename it to opengl32.dll,
remember your voodoo2 only works in exclusive mode so you’ll need to run your app fullscreen "
Ok… I tried it but it didn’t work.
I saw a file called 3dfxvgl.dll - oh, it contains ‘gl’ !! - and I tried with that…
It seems to work!!!
eh, no.
Another problem.
glide3x.dll (instruction not valid)
This pseudo opengl uses glide, that’s ok, but glide3 doesn’t works!
Now I’ll look for a good glide3x, thanks to all!
Fuzz
Ps: I found something similar, a mesa implementation, same errors with glide.