View Full Version : loading BMP files from resource script
it might sounds weird but I am loading textures with auxdibimageload, but I need to load them from resource script and have them in EXE file(screensaver). How can I do that?
Thanx for help
04-07-2003, 06:12 AM
I believe what you are looking for can be found on Nehe's site at:
[This message has been edited by jleffelm (edited 04-07-2003).]
Yeah, but pay attention to where the resources are saved/loaded from.
Visual C++ defaults to a directory other than 'Resources' which makes for lost weekends fathoming what the fargin problem is.
Nehe's example is exactly correct.
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