View Full Version : 3D Rotation

09-08-2002, 11:50 PM
I have been using quaternion mathematics to rotate a 3D model. Initially it works fine but after the model has been rotated, it seems to develop a jitter bug. Has anyone encountered this problem and if so could you tell me what the solution is?

09-09-2002, 01:25 AM
Are you normalising your quaternians properly? Floating point errors? do you do anywhere...

float x;

if (x != 0)