Accumulation Buffers doesn't exist

on ATI Graphics card (X800 and 9800) a simple code using accumulation buffer doesn’t run.
but the same code on NVIDIA GC run perfectly…

an idea?

here the code

#include <GL/openglut.h>
#include <iostream>

using namespace std;

void display()
{
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	
	glClearColor(0,0,0,1);
	glClear(GL_COLOR_BUFFER_BIT);
	glViewport(0,0,600,600);
	glOrtho(0,1,0,1,-1,1);

	for(int i=0;i<10;i++)
	{
		glClear(GL_COLOR_BUFFER_BIT);
		glTranslatef(0.05,0.05,0.05);
		glBegin(GL_QUADS);

			glColor3f(0.9,0.1,0.3);
			glVertex3f(0.,0.,0.);
			glVertex3f(0.,0.5,0.);
			glVertex3f(0.5,0.5,0.);
			glVertex3f(0.5,0.,0.);

		glEnd();
		glAccum(GL_ACCUM,0.1);
	}
	
	glAccum(GL_RETURN,1.0);
	cout << (glGetError()!=GL_NO_ERROR);

	glutSwapBuffers();
}

int main(int argc,char **argv)
{
	glutInit(&argc,argv);

	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_ACCUM);
	glutInitWindowPosition(50,50);	
	glutInitWindowSize(600,600);
	int window=glutCreateWindow("gni");
	glClearAccum(0,0,0,1);
	glClear(GL_ACCUM_BUFFER_BIT);
	glutDisplayFunc(display);
	glutMainLoop();

	return 0;
}

What do you mean by “doesn’t run”?

What are the accum component bit depths?
(Call glGetIntegerv with the GL_ACCUM_*_BITS to find out.)

There are always working examples to test with.
http://www.sgi.com/products/software/opengl/examples/
http://www.sgi.com/products/software/opengl/examples/redbook/source/accpersp.c