EVALUATORS & TEXTURE COORDINATES

Hello,
I want to draw a road, considering that the two side lines are parallel.
I’ve got 3 control points, for the mid-line Bezier curve. I just want to translate this curve on the left and on the right.
I want to put a texture too:
Here’s my code, can I do it (put a glTexCoord2f before a glEvalCoord1f) ?
Anyone understand what I’m trying to do ?
Thanks.

 
void drawTwoParallelBezierCurvesWithTexture()
{	
	glEnable(GL_TEXTURE_2D);
  	mat->Utilise(); // mat is the material

	tex->utilise(); // tex is the texture
	
    glMap1f(GL_MAP1_VERTEX_3, 0.0, 1.0, 4, 3, *points_controle); // points_controle is the control points array
    glEnable(GL_MAP1_VERTEX_3); 

	for(GLfloat i = 0.0; i <= 1.05; i+=0.05f)
    {
    	glNormal3f(0.0, 0.0, 1.0);
    	glBegin(GL_QUADS);
    		glPushMatrix();
    		glTranslatef((points[2]->m_x-points[3]->m_x)/2, 0.0, 0.0); // x translation value can be considerate as a constant value
    		glTexCoord2f(1.0, 1.0);
        	glEvalCoord1f(i);
        	glPopMatrix();
        	
        	glPushMatrix();
        	glTranslatef(-(points[2]->m_x-points[3]->m_x)/2, 0.0, 0.0); // x translation value can be considerate as a constant value
        	glTexCoord2f(0.0, 1.0);
        	glEvalCoord1f(i);
        	glPopMatrix();
        	
        	glPushMatrix();
        	glTranslatef(-(points[2]->m_x-points[3]->m_x)/2, 0.0, 0.0); // x translation value can be considerate as a constant value
        	glTexCoord2f(0.0, 0.0);
        	glEvalCoord1f(i+0.05);
        	glPopMatrix();
        	
        	glPushMatrix();
        	glTranslatef((points[2]->m_x-points[3]->m_x)/2, 0.0, 0.0); // x translation value can be considerate as a constant value
        	glTexCoord2f(1.0, 0.0);
        	glEvalCoord1f(i+0.05);
        	glPopMatrix();
    	glEnd();
    }
	
	glDisable(GL_MAP1_VERTEX_3);
  	
	glDisable(GL_TEXTURE_2D);
}