I use glPolygonOffset in order to improve
the appearance of the edges in hidden line
removal.
But… I think this command change
depth value,right?
If it is true, How can I recover actual
depth value? Is it possible???
I use glPolygonOffset in order to improve
the appearance of the edges in hidden line
removal.
But… I think this command change
depth value,right?
If it is true, How can I recover actual
depth value? Is it possible???