Bitmapped Fonts are dark...

Hiya,

So I’m using wglUseFontBitmaps() to create my text bitmaps, and then glCallLists() to get them to display. Everything works fine, but the colors are at about 50% brightness. White comes out grey, etc.

I’ve done some searching through the archives, but the only thing I found that seemed related was a recommendation to avoid casting the data to a larger type (ie char to GL_UNSIGNED_INT) in glCallLists(). Sadly, that’s not the problem I’m experiencing. To double check, I chagned GL_UNSIGNED_BYTE to GL_UNSIGNED_INT and things got much, much darker. I then changed it to GL_BYTE, which seemed to have no effect (everything was still at about 50% brightness…).

Any ideas on what might be wrong would be very helpful…

Right, so I figured out the problem… I had typo’d while trying to disable lighting, so my bitmap was getting backlit… oops!