Hallo,
I am porting Blender to PocketPC (http://blenderce.blogspirit.com/) so I need to implement some functions of OpenGL not present in OpenGL ES. That’s the case for SELECT mode.
I am rendering each primitive in an offscreen buffer and then checking if a pixel was written… if a pixel was written, that mean that the primitive was in the viewing volume… This primitive will then cause a selection hit.
But that mean that I have to check for each primitive each pixel of the screen!
Maybe there is a better solution :=) Any suggestions?
Thanks for your help,
Salvatore