View Full Version : Collision Decections CPU costs...
04-24-2002, 09:24 PM
In 3D, before making a move, do you check the moving object against a list of all (n) collidable objects/surfaces (check if the new position is taken by any of them)?
04-24-2002, 11:33 PM
There are lots of ways to do this, a search on google gives a lot of "hits" http://www.opengl.org/discussion_boards/ubb/wink.gif
BSP trees are often used for collision detection, a quick way to speed it up is to put a bounding box around each object and do a hit test on that first before you start doing collision detection on a lower level.
If you search this forum you will also find a lot of useful information about collision detection.
Powered by vBulletin® Version 4.2.2 Copyright © 2015 vBulletin Solutions, Inc. All rights reserved.