View Full Version : Collision Decections CPU costs...

04-24-2002, 09:24 PM
In 3D, before making a move, do you check the moving object against a list of all (n) collidable objects/surfaces (check if the new position is taken by any of them)?

04-24-2002, 11:33 PM
Hi !

There are lots of ways to do this, a search on google gives a lot of "hits" http://www.opengl.org/discussion_boards/ubb/wink.gif

BSP trees are often used for collision detection, a quick way to speed it up is to put a bounding box around each object and do a hit test on that first before you start doing collision detection on a lower level.

If you search this forum you will also find a lot of useful information about collision detection.