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View Full Version : ASE format texture vertices and faces/Texture Size



F_Kal
01-28-2004, 04:10 AM
hello ppl,
I'm new to openGL and have been trying to import some model produced with the ASE format. Though faces and vertices import properly, texture coordinates, are a mess!
What is the use of Texture Faces, if there are texture vertices?My original thought was that you have to produce texture coordinates for every vertex in the order they arrear in the list, but it doesn't seem to work.Any ideas? Maybe I could sent in the code for it, in case you need it.
Another problem is that I can't make textures smaller than 16 by 16.Shouldn't 8x8 4x4 2x2 be valid dimensions?

ZbuffeR
01-28-2004, 09:15 AM
Originally posted by F_Kal:
What is the use of Texture Faces, if there are texture vertices?
I don't see any tex coord data in the ASE format (output from 3dsmax5). But tex coords are a bit like normals, for a single vertex you can have different values, depending on which face is involved.


Another problem is that I can't make textures smaller than 16 by 16.Shouldn't 8x8 4x4 2x2 be valid dimensions?
I might have read things about this, try a search in the forums.