Hi
Im trying to rotate an object around a cameras X and Y coords.I can get it to work for Y with the code below,but not X and Y together.
glPushMatrix();
glTranslatef(shipx, -shipy, -shipz);
glCallList(ship);
glPopMatrix();
deltaz = (float)(cos(DEGTORAD(camry)))*20;
deltax = (float)(sin(DEGTORAD(camry)))*20;
shipz = deltaz-camz;
shipx = deltax-camx;
Can anyone show me the formula to achieve this.
Thanks for any help.