glmultmatrix

what is wrong in this code???

glMatrixMode(GL_MODELVIEW);glLoadIdentity();
glmultmatrif(m);

glulookat(…,…);

,if m is a rotation matrix?

it just doesn’t work.

what about quaternions?where can i get info from them?i’m pretty much just beginning opengl programming.are quads difficult to compose?

thanks,jph.

To know what’s wrong, we need to know what you want…

Nothing is wrong with your code itself. But I guess you have to change the order of glMultMatrix and gluLookAt.