View Full Version : Unreal Tournament: OpenGL or D3D?

08-26-2000, 05:15 AM
Unreal Tournament: OpenGL or D3D?

08-26-2000, 05:47 AM
Neither - Glide . . . .

. . . That's what UT was designed and built around . . . on Glide it'll even run on a plain Voodoo 1.

But if you ain't got a 3Dfx card I would have to say D3D - I know people who have had problems with the OpenGL drivers, but it all depends on the card . . . If you can get OpenGL to run use it . . . D3D is too liable to lock the computer if/when it crashes . . . http://www.opengl.org/discussion_boards/ubb/frown.gif

08-27-2000, 02:12 AM
Yeah, i would recommend D3D too...

It loads up VERY quickly, unlike the opengl version. Resolution change and the lot is a lot quicker too...

It depends on your tolerance for the dotty image quality of D3D though...