View Full Version : Graphic cards courses
03-12-2003, 11:29 PM
Hello, I would like to find explanations on how a 3D graphic card works, I always find papers on very sharp subjects, dealing with one or two functions of the card (which are very interesting), but what I would like is a global explanation on the organization of a graphic card, something like a course on graphic cards... Does that exist?
03-13-2003, 06:03 AM
I don't know about any courses, but i'm sure some exist...somewhere http://www.opengl.org/discussion_boards/ubb/biggrin.gif
Here are two books that discuss graphics cards though:
Real-Time Renderin (2nd Edition) (http://www.amazon.com/exec/obidos/tg/detail/-/1568811829/qid=1047571004/sr=8-1/ref=sr_8_1/002-2399571-8127218?v=glance&s=books&n=507846) : This book explains how the individual modules are organized in graphics cards. Near the end they have a chapter on how a few cards work. Computer Graphics: Principles and Practice in C (http://www.amazon.com/exec/obidos/tg/detail/-/0201848406/qid=1047571256/sr=5-5/ref=cm_lm_asin/002-2399571-8127218?v=glance) : This book has it all! It talks about graphics hardware to a very fine detail. Not only that, if you bought this book, you'd have SO much information about computer graphics at the tip of your fingers. This is a REALLY REALLY good book.
Edit: The second sentence is a bit misleading. The books aren't meant to talk about graphics hardware. It's about how the math behind them works, and different algorithms for topics like lighting, bumpmapping, culling, etc.
[This message has been edited by HalcyonBlaze (edited 03-13-2003).]
03-17-2003, 08:18 AM
Thanks a lot
Powered by vBulletin® Version 4.2.3 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.