View Full Version : Orgainzation of vertices in GL engine

01-12-2004, 06:12 AM
is it better to store all vertices in scene as one big vertex array locked once per rendering loop or locking and displaying some relatively small arrays per object's part. I tried to lock one large array and got SegFault and don't know if it's worth late night dubugging. My maximum number of indices was 4096 and wan not exceeded.