View Full Version : Textures and Rendering to a Bitmap
For some reason textures are not used when I render to a bitmap (in memory). When I draw to a screen DC the textures appear as they should.
Is there some limitation/trick I'm unaware of?
Thanks in advance.
Did you recreate your textures in your offscreen rendering context (I mean glGenTextures, glBindTextures, glTexImage2D) ????
As your offscreen rendering context is a new one, the textures you binded for your screen rendering context are not part of this new rendering context !
Tell me if it doesn't work !
Worked like a charm! Thanks man!
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