no textures and light enabled turns my colors to gray

im makeing a projekt with both normal-colored GL_QUADS and those with textures… but all those without textures turn to gray, independent of what i write in glColor3f… can anyone help me, i can make a one-color texture and use but i want to spare my cpu-usage so it would be better to use no texture…

glEnable(GL_COLOR_MATERIAL);

u need to use materials not colors. (pg 201 red book)