how do I use accelerated T&L? just use glTransform and glRotate and not my own matrix math?
http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/001199.html
http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/002726.html
http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/005286.html
For resume, it’s automatic.
It’s automatic if your 3D card supports T&L