View Full Version : Multibyte Text in OpenGL

04-14-2000, 04:11 AM
I'm trying to display some Japanese text in OpenGL. I tried using wglUseFontBitmaps, but this function does not support multibyte text.
The other option I had for displaying text in OpenGL was textures. But the specific application that I am trying to modifiy uses Color Index mode and textures dont work in the Color Index mode http://www.opengl.org/discussion_boards/ubb/frown.gif
Does anyone know of a way to do this?

04-20-2000, 03:31 AM
Yeah, stop using colour index mode. http://www.opengl.org/discussion_boards/ubb/wink.gif http://www.opengl.org/discussion_boards/ubb/wink.gif