The Basics Of Establishing a Window

I know a bit of GL but what I don’t know is the basics of setting up a window and how it is rendered etc. I use GLUT and I know how to work with that but I also always seem to have problems with camera positioning and window creation. What should I read that would help me out with this? I need to setup a full screen setup with the camera looking at the origin and I don’t know where to start. Any tips/advice? Thanks

I would compile one of the most simple GLUT example programs and start there by going through each line.

There are lot’s of good examples out there…
one of my fav sites is nehe.gamedev.net

As from carama positioning… there are a few ways to work it…
with gluLookat or just by using gltranslate

You can find examples of each

Originally posted by 31337:
I know a bit of GL but what I don’t know is the basics of setting up a window and how it is rendered etc. I use GLUT and I know how to work with that but I also always seem to have problems with camera positioning and window creation. What should I read that would help me out with this? I need to setup a full screen setup with the camera looking at the origin and I don’t know where to start. Any tips/advice? Thanks