Ok, I’ve done some coding in OpenGL and I’m dying to know more… and most important, I’m a beginner.
So instead of having to read online books and documents, I’ve decided to buy a real book. Now the thing is, I got two candidates: OpenGL Programming Guide (Addison-Wesley, 1999, The Blue Book?) and OpenGL Superbible (Waite group, 1999). These are my main candidates, but I also found this OpenGL Programming For Windows 95 and Windows NT (Addison-Wesley, 1997). Also available is OpenGL Reference Manual (Addison-Wesley, The Red Book?). Now of course I’d love to buy all of these books but unfortunately it’s not an option for a poor student…
Would you like to share your opinions on which book to buy? Right now I feel that the Addison-Wesley books are the best. The reference manual is cheap anyway, so I’m kinda looking a companion for that.
IMHO buy the red and blue books ('cept you got the colours round the wrong way ) although you can find older editions of the red book online. You use the red book quite a lot to learn concepts and the blue book more often as you become more advanced.
Hello,
after many month of disapointments,
i now know why the red book is so famous.
At startup it wasn’t of a great help but now that i know more tings, it is good,
i also have opengl superbible wich can complete the RB in some case or explain in a different way.
i think that you must buy many books ans ask a bunch of questions in forums.
I suggest you to go in BN and look over these books try to find whether you want them all or some of them. I have (1, 2, 4, 5) and so far they are great.