Try to specify opengl32 last, some compilers use order in which you pass libraries for symbol resolving search in such way that previously supplied libraries doesn’t checked for symbols found in latter libraries.
thanks man… it worked out…
I was wondering… that wouldn’t be a linker error cause when I tryed a code with windows api worked out, and when I tryed using glut that erros occurred… then I was really lost…
but thanks… now, I’m ok for a while =)