Binding still active after calllist finishes?

Hello Forum

first I bind I texture using
glBindTexture(GL_TEXTURE_2D, tex1);

next I call a list which also does a glBindTexture:
glCallList(list);

If I render a triangle after this, which texture will be displayed (ie which one is binded)? tex1 or texture of the list?

Thank you,

Thomas

OpenGL does not save or restore any state changes made in display lists, so the answer is yes.

Mikael