Tindor

10-31-2006, 11:09 AM

Hi,

I'm having a problem drawing a square in my (to be) application. In some quadrants drawing works, but usually it doesn't. I think the problem is with the coordinates (the y one, I guess), because when I click, the square is created several pixels apart (10 at least).

If needed, I can attach or send link to a video, showing the problem.

Here's the code which is supposed to draw the square :

void MainWindow::mousePressEvent(QMouseEvent *event)

{

event->pos();

QString mousePosition;

mousePosition="X: " + QString::number(event->x()) + " ";

mousePosition+="Y: " + QString::number(event->y());

statusBar()->showMessage(mousePosition);

toGLCoords(event->x(),event->y(),mouseX,mouseY);

mousePosition+=" X: " + QString::number(mouseX) + " Y: " + QString::number(mouseY);

statusBar()->showMessage(mousePosition);

Square * kv4 = new Square (mouseX,mouseY,mouseX,mouseY);

spisyk.push_back(kv4);

w->paintGL();

}

void MainWindow::mouseMoveEvent(QMouseEvent *event)

{ toGLCoords(event->x(),event->y(),mouseX,mouseY);

Obekt *kv5=spisyk.back();

spisyk.pop_back();

kv5->setP2(mouseX,mouseY);

spisyk.push_back(kv5);

w->paintGL();

QString mousePosition;

mousePosition="X: " + QString::number(event->x()) + " ";

mousePosition+="Y: " + QString::number(event->y());

mousePosition+=" X: " + QString::number(mouseX) + " Y: " + QString::number(mouseY);

statusBar()->showMessage(mousePosition);

}

void MainWindow::toGLCoords(double X,double Y,double &x,double &y)

{

GLint viewport[4];

glGetIntegerv(GL_VIEWPORT, viewport);

GLdouble modelview[16];

glGetDoublev(GL_MODELVIEW_MATRIX, modelview);

GLdouble projection[16];

glGetDoublev(GL_PROJECTION_MATRIX, projection);

GLdouble Z;

gluUnProject( X, Y, 0, modelview, projection, viewport, &x, &y, &Z);

cout << "X: " << x << endl << "Y: " << y << endl;

}And the last function is the draw() one :

void Square::draw()

{

glRectf(p1[0],p1[1],p2[0],p2[1]);

glPopMatrix();

glFlush();

}Thanks for the help in advance! :)

I'm having a problem drawing a square in my (to be) application. In some quadrants drawing works, but usually it doesn't. I think the problem is with the coordinates (the y one, I guess), because when I click, the square is created several pixels apart (10 at least).

If needed, I can attach or send link to a video, showing the problem.

Here's the code which is supposed to draw the square :

void MainWindow::mousePressEvent(QMouseEvent *event)

{

event->pos();

QString mousePosition;

mousePosition="X: " + QString::number(event->x()) + " ";

mousePosition+="Y: " + QString::number(event->y());

statusBar()->showMessage(mousePosition);

toGLCoords(event->x(),event->y(),mouseX,mouseY);

mousePosition+=" X: " + QString::number(mouseX) + " Y: " + QString::number(mouseY);

statusBar()->showMessage(mousePosition);

Square * kv4 = new Square (mouseX,mouseY,mouseX,mouseY);

spisyk.push_back(kv4);

w->paintGL();

}

void MainWindow::mouseMoveEvent(QMouseEvent *event)

{ toGLCoords(event->x(),event->y(),mouseX,mouseY);

Obekt *kv5=spisyk.back();

spisyk.pop_back();

kv5->setP2(mouseX,mouseY);

spisyk.push_back(kv5);

w->paintGL();

QString mousePosition;

mousePosition="X: " + QString::number(event->x()) + " ";

mousePosition+="Y: " + QString::number(event->y());

mousePosition+=" X: " + QString::number(mouseX) + " Y: " + QString::number(mouseY);

statusBar()->showMessage(mousePosition);

}

void MainWindow::toGLCoords(double X,double Y,double &x,double &y)

{

GLint viewport[4];

glGetIntegerv(GL_VIEWPORT, viewport);

GLdouble modelview[16];

glGetDoublev(GL_MODELVIEW_MATRIX, modelview);

GLdouble projection[16];

glGetDoublev(GL_PROJECTION_MATRIX, projection);

GLdouble Z;

gluUnProject( X, Y, 0, modelview, projection, viewport, &x, &y, &Z);

cout << "X: " << x << endl << "Y: " << y << endl;

}And the last function is the draw() one :

void Square::draw()

{

glRectf(p1[0],p1[1],p2[0],p2[1]);

glPopMatrix();

glFlush();

}Thanks for the help in advance! :)