ltrain_riders

11-19-2002, 09:32 AM

Is there a function in OpenGL that will create a sphere? How do you create sphere if there is no GL_SPHERE command or something similar...

View Full Version : Creating Spheres

ltrain_riders

11-19-2002, 09:32 AM

Is there a function in OpenGL that will create a sphere? How do you create sphere if there is no GL_SPHERE command or something similar...

Deiussum

11-19-2002, 09:53 AM

You can create a sphere using gluSphere, or simply use the formula for a sphere to create one yourself.

ltrain_riders

11-19-2002, 09:56 AM

what is the formula for a sphere? isn't it something like sine squared times cosine squared or something like that? Its been awhile since I took a math class.

jebus

11-19-2002, 10:22 AM

search google for a guy named paul bourke. his page has just about everything under the sun when it comes to math/trig/geometry

jebus

jebus

ltrain_riders

11-19-2002, 03:13 PM

Is there a gluCylinder function too ?

Stack Overflow

11-19-2002, 04:01 PM

There are a few different versions.

Wire/Solid Cube - 1 Parameter

glutWireCube ( 2.0 );

glutSolidCube ( 2.0 );

Wire/Solid Sphere - 3 Parameters

glutWireSphere ( 2.0, 30, 30 );

glutSolidSphere ( 2.0, 30, 30 );

Wire/Solid Cone - 4 Parameters

glutWireCone( 0.5, 1.0, 8, 8 );

glutSolidCone( 0.5, 1.0, 8, 8 );

Be sure to include glut.h and glut32.lib

-VC6-OGL

Wire/Solid Cube - 1 Parameter

glutWireCube ( 2.0 );

glutSolidCube ( 2.0 );

Wire/Solid Sphere - 3 Parameters

glutWireSphere ( 2.0, 30, 30 );

glutSolidSphere ( 2.0, 30, 30 );

Wire/Solid Cone - 4 Parameters

glutWireCone( 0.5, 1.0, 8, 8 );

glutSolidCone( 0.5, 1.0, 8, 8 );

Be sure to include glut.h and glut32.lib

-VC6-OGL

ltrain_riders

11-19-2002, 04:07 PM

...so there's no glutSolidCone( ) ?

ltrain_riders

11-19-2002, 04:36 PM

What if I made my own cylinder. I was thinking of trying a for loop that would create a polygon side and iterate it in a circle. If I want the cylinder to circle around the Y-axis what values do you change the x,y,z in glVertex3f(x,y,z) by?

jmg

11-20-2002, 06:26 AM

> what is the formula for a sphere?

r = [constant]

http://www.opengl.org/discussion_boards/ubb/wink.gif

r = [constant]

http://www.opengl.org/discussion_boards/ubb/wink.gif

Gobbo

11-21-2002, 06:29 AM

GLUquadricObj *pObj = gluNewQuadric();

gluQuadricTexture(pObj, true);

gluSphere(pObj, size, 32, 32);

I use GLquadrics, they can be used to create spheres and cones, cylinders etc, search the internet for examples of GLquadrics. They also provide texture mapping co-ordinates, so they are excellent for rendering textures on spheres.

gluQuadricTexture(pObj, true);

gluSphere(pObj, size, 32, 32);

I use GLquadrics, they can be used to create spheres and cones, cylinders etc, search the internet for examples of GLquadrics. They also provide texture mapping co-ordinates, so they are excellent for rendering textures on spheres.

Powered by vBulletin® Version 4.2.3 Copyright © 2018 vBulletin Solutions, Inc. All rights reserved.