View Full Version : Vertices redundance question

09-12-2004, 02:24 PM
Hello, i'm reading the redbook (5 chapters for the instance), so i saw display lists but nothing else for geometry.

I didn't see the notion of "vertices list" and "index list".

For example when we have an object made by 600 vertices and 1000 faces, must i do 1000 times the definition of one triangle and by the way define 3000 vertices ???

(vertex/normals transformation have a null hardware calculating time ?)

It seems logical to specify our 600 vertices and the "index": triangle A is made by vertices N1, N127, N237, triangle B is made by vertices N1,N256,N130 ...

Thank you, it's hard to understand it could not exist !

09-12-2004, 02:31 PM
I guess some more reading is in order.

And no, you dont have to define 3000 verticies.

09-12-2004, 10:25 PM
in order... for reading the redbook ?
i already read the first 5 chapters in the order... thanks for your help ;-)