Hi,
i wpuld like to pick a Vertex with the mouse.
I’ve seen a lot of tutorials about this, but all of them just support a small number ob objects/vertexes. I need to determin a single vertex on an object about 200000 vertexes and 350000 faces. do I have to make a clipping on my own to reduce the number of glLoadName(int) calls?
if so, how to do that?
i read in the red-book, that the numbers of glLoadName(int); calls are limited on each ogl implementation.
please help me out
thanks in adv.