View Full Version : Heightmap artifacts

03-28-2002, 08:15 PM
I'm rendering a heightmap as a series of QUAD_STRIPs. When I view the terrain at certain angles, some of the quads seem to be culled for no apparent reason. See this screenshot: http://wireframe.virtualave.net/personal/dandruf.JPG

I'm building the quad strips so that each one shares an edge, so there shouldn't be any of these "holes". What is going on?


[This message has been edited by Noah (edited 03-28-2002).]

03-28-2002, 11:02 PM
Are you sure all your quads are planar? Try changing the primitive type two triangle strips and see if the problem goes away.

03-29-2002, 11:08 AM
Yeah, changing it to triangle strips solves it. Thanks.