Hi, I’m trying to enable multitexturing (my video support it!), but on glActive below, my application crash and appear ‘report bug error’ (i’m under winXP). Why this? Thanks
glEnable(GL_TEXTURE_2D);
printf("active multiTexturing
");
glActiveTextureARB(GL_TEXTURE0_ARB);
printf("after active multiTexturing
");
glDisable(GL_TEXTURE_2D);
Originally posted by sqrt[-1]: If you are using glew, ensure you have initialized it. (eg. called glewInit()? once you have a render context)
Thanks it was this. I also make glewInit() but in a wrong place…bye