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05-27-2002, 01:37 AM
i've just been around some NeHe's tuts and in no one of them i saw freeing OpenGL texture memory, so it must be done when closing OpenGL context, but what to do if i want to load 1000 textures one by one (don't need more than one at the same time)?? - my video card memory is not sufficient to shelter 1000*256*256*32 bits....

how do i delete[] my OpenGL textures?

thank you guys

Bob
05-27-2002, 03:15 AM
Textures are deleted with glDeleteTexture.