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Ketzal
11-06-2001, 01:27 PM
Whenever I pass glDisable(GL_LIGHTING) all my polys appear BLACK! As long as lighting is enabled, textures appear as they should and all is well, but when I disabled it in order to billboard a quad in front, the polygon appears in solid black. Help!

dorbie
11-06-2001, 07:04 PM
Try using glColor3f(1.0, 1.0, 1.0);

Ketzal
11-07-2001, 05:44 AM
Yeah, I figured that out just after I made the post (I'm so stupid...) Thanks anyway!