šŸ˜• glPolygonOffset: does "units" value between 0 and 1 make sense???

Hello all!

According to OpenGL docs, ā€œunitsā€ parameter of glPolygonOffset() function is used as a multiplier for ā€œminimal hardware-resolvable offsetā€ (or something like that).

So here is the question: does something like 0.5 * delta make sense, if ā€œdeltaā€ is ā€œminimal resolvableā€???

I think |units| between 0 and 1 should be the same as units = 0.

Am I right?

Please do not cross post, I have answered your other post so Iā€™m closing this topic.