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Osku
02-22-2002, 06:48 PM
Hello!

I'm planning to do a simple terrain renderer and I'd like to have a grid of vertices in a vertex array. Now say I have 1,000,000 vertices in the array and I want to use maybe a maximum of 5000 of them in my terrain at any time, will OpenGL transform all of them, or only the ones listed in the *indeces?

Osku

Nutty
02-23-2002, 02:29 AM
Only the ones listed in the indices.